Mobile ground forces
Army List
HQ
Company Command Squad (vox, Lascannon, regimental standard)Company Command Squad (4x Plasmagun)
Elites
Storm Trooper Squad (2x Meltagun)Storm Trooper Squad (2x Plasmagun, Sgt Plasmapistol, 2x extra Storm Troopers)
Troops
Infantry Platoon 1
Platoon command squad (4x Sniper rifles)Infantry squad (Lascannon)
Infantry squad (Lascannon, vox)
Infantry squad (Lascannon)
Infantry squad (Lascannon, vox)
Infantry Platoon 2
Platoon command squad (4x Grenade launchers)Infantry squad (Flamer)
Infantry squad (Flamer)
Infantry squad (Flamer)
Infantry squad (Flamer)
Heavy Support
Leman Russ DemolisherLeman Russ Demolisher
Fortifications
Aegis Defense line (Quad gun)1502 points
Strategy
The second platoon will move to midfield, shielding the demolishers from close combats, while also providing cover to them (6th edition rules are that if there is any unit between the firing model and the target, the target has a 5+ cover. If it works for termagants in front of the tervigon, it will work also on guardsmen and leman russes). Once the enemy gets too close, they'll reverse and get back to the main lines or maneuver outside LoS on the flanks if possible. Hopefully they'll grab some objectives along the way.
The stormtroopers with meltaguns will drop and blow up a tank, while the plasma stormtroopers are designed to murder small marine squads or severely damage terminators without storm shields. Their deployment shouldn't always be via deepstrike, because they usually can be used for more than one time (differently than their melta carrying counterpart)