Showing posts with label flyers. Show all posts
Showing posts with label flyers. Show all posts

Nov 17, 2012

Army Lists: Heavy Armour v1.0

184th Cadian Regiment

Army List

HQ

Company Command Squad (vox, Autocannon, regimental standard)

Troops

Infantry Platoon 1
Platoon command squad (4x flamers)
Infantry squad (Lascannon, vox)
Infantry squad (Lascannon)
Infantry squad (Lascannon, vox)
Infantry squad (Lascannon)
Infantry Platoon 2
Platoon command squad (4x flamers)
Infantry squad (Autocannon)
Infantry squad (Autocannon)
Infantry squad (Autocannon)
Infantry squad (Autocannon)

Fast Attack

Vendetta (Heavy Bolters)
Vendetta (Heavy Bolters)

Heavy Support

Leman Russ Squadron 1
Leman Russ Exterminator (Exterminator Autocannon, Sponson Heavy Bolters)
Leman Russ Exterminator (Exterminator Autocannon, Sponson Heavy Bolters)
Leman Russ Squadron 2
Leman Russ Executioner (Executioner plasma cannon)
Leman Russ Executioner (Executioner plasma cannon)

Manticore Rocket Launcher (Camo Netting)

Fortifications

Aegis Defense line (Quad gun)

2000 points

Strategy

Straight to the point. Unless I have extensive Chimera transports and/or Al Raheem, I'll never have enough mobility. Therefore, I'd better accept this and instead play the missions following my rules: I don't care if you can go anywhere, zooming around me and grabbing every objective while i cant, my mission is to kill your troops!

With this focus in mind, here comes the AV14 wall of steel. As you can see, the strength is designed to destroy light transports and to slaughter infantry. Every kind of infantry, even marines. Yeah, i've dropped the s8ap3 standard Russes, but if you think about it for a second, an expert player isn't going to clump up his marines so it would be VERY hard to get more than 6-8 hits below 2 blasts (and how many times your russes scattered into nothing?), while 2 Exterminators with sponson heavy bolters throw out 8 twinlinked Autocannon shots plus 18 heavy bolter shots which averages 4 dead marines with a very, very reliability but high potential (and if the enemy is a xeno with 4+ armour, it's pratically blown away with 11 UNSAVED wounds.

To summarize, use the Leman Russes to destroy enemy transports, then let them unleash hell into enemy scoring units. Use the Manticore to pry open tougher targets, using fire support from the Vendettas and LasCannon infantry. Keep the autocannon squads separate and use them as meatshield for enemy shooting and buffer for enemy assaulters.

PLAY TO THE MISSION! (also known as: KILL ENEMY TROOPS)

Another small tip about objectives placement. Do not clump your objectives INSIDE your lines. Instead, place them 6"-12" in front of your units. The enemy usually is going to charge you as fast as he can. Be sure that you don't give him another reason to smash your guardsmen to death: hopefully he'll split a little forces to get to the objectives instead throwing everything plus the kitchen sink at your lines.

Oct 28, 2012

Army Lists: Balanced Regiment v1.0

184th Cadian Regiment

Army List

HQ

Company Command Squad (vox, Autocannon)

Troops

Infantry Platoon 1
Platoon command squad (4x flamers)
Infantry squad (Autocannon, Commissar)
Infantry squad (Autocannon, Grenade Launcher, Vox caster)
Infantry squad (Autocannon, Grenade Launcher)
Infantry Platoon 2
Platoon command squad (4x flamers)
Infantry squad (Lascannon, Commissar)
Infantry squad (Lascannon, Grenade Launcher, Vox caster)
Infantry squad (Lascannon, Grenade Launcher)
Infantry Platoon 3
Platoon command squad (3x Grenade launchers, Vox caster)
Infantry squad (Flamer, Heavy Bolter, Krak Grenades, Power Axe, Meltabomb, Commissar with Power Axe)
Infantry squad (Flamer, Heavy Bolter, Krak Grenades, Power Axe, Meltabomb, Vox caster)
Infantry squad (Flamer, Heavy Bolter, Krak Grenades, Power Axe, Meltabomb)

Fast Attack

Vendetta (Heavy Bolters)
Vendetta (Heavy Bolters)
Vendetta (Heavy Bolters)

Heavy Support

Leman Russ Battle Tank
Leman Russ Demolisher
Colossus

Fortifications

Aegis Defense line (Quad gun)

2000 points

Strategy

Platoon 1 and Platoon 2 should guard the home objectives, aided by the company command squad and its orders. The commissars should ensure that the line will hold against all odds: anyway, if the game is not Kill Point (as usual) the gunline platoons would be arranged as 10+20 to get an extra buffer from the enemy assault units that will probably storm the aegis line. If the enemy is VERY assault-based, the infantry squad shouln't be combined and instead deployed in spaced layers wherever possible: Imperial Guard strategy 101 - trade bodies with time.

Platoon 3 will head to midfield and has a primary anti-horde and speedbump duty. Of course if it can grab and hold an objective it's all good, but I shouldn't put too much faith in these men. With a proper use of movement and FRFSRF these 30 guardsmen should put a dent on any light infantry. Yes, i have heavy bolters in the unit, it's not a typo: they're not autocannons because this platoon should be focused into gunning down infantry. And, with the general decrease in transports and the increase in infantry, i guess they'll be a nice addition to the list.

The Air Force. Probably the biggest addition in 6th edition so far: Imperial Guard has probably the best flier ever (ps: the recruitment office of the imperial navy is over there) so I deployed three of them to ensure air superiority. I just have to remember that they're not invulnerable to other fliers, but AV12 is a nice steel frame to rely on. And their 3x TL lascannons will absolutely put a dent on every vehicle and 2+ save units out there. Also, a good spray of heavy bolter fire is good for when no good vehicles are in sight. Two of them carry the flamer PCS, they should drop nearby enemy light infantry holding backfield objectives and burn them away. They won't hold the newly opened objective, but will force the enemy to reroute SOMETHING from the main assault (at least i hope)

The mechanized forces, apart from the classic Leman Russ Battle Tank and its brother the Demolisher, see the addition of the Colossus. It's main duty is to murder backfield marines (hello long fangs!) and backfield objective holders. Just remember that it scatters A LOT (so far i had an incredible bad luck, and during a test game the only its shells they accomplished was to splatter MY OWN deepstriken stormtrooper)

Flaws

As usual, mobility is issue number 1. I don't have proper methods to reliable harm enemy objectives, not to speak about claim them. Ideally, I'd have to blast every vehicle in the first 2 or 3 turns, then start running and fire my lasguns like there was no tomorrow while running for my life...