Assault Infantry
Army List
HQ
Company Command Squad (vox, Lascannon, Astropath, Camo Cloaks)Company Command Squad (4x Plasmaguns)
Troops
Infantry Platoon 1
Platoon command squad (Autocannon)Infantry squad (Lascannon)
Infantry squad (Lascannon)
Infantry squad (Lascannon)
Infantry squad (Lascannon, vox, Commissar)
Infantry Platoon 2
Platoon command squad (Autocannon)Infantry squad (Autocannon, meltagun, Sergeant with Power Weapon)
Infantry squad (Autocannon, meltagun, Sergeant with Power Weapon)
Infantry squad (Autocannon, meltagun, Sergeant with Power Weapon, krak grenades)
Infantry squad (Autocannon, meltagun, vox, Sergeant with Power Weapon, Commissar with Power Weapon)
Infantry Platoon 3
Platoon command squad (AlRaheem, 3x Meltaguns, vox)Infantry squad (meltagun, Sergeant with Power Weapon)
Infantry squad (meltagun, Sergeant with Power Weapon)
Infantry squad (meltagun, Sergeant with Power Weapon, krak grenades)
Infantry squad (meltagun, vox, Sergeant with Power Weapon, Commissar with Power Weapon)
1490 points
Strategy
Just a minor tweak from the older version: I swapped the plasma-stormtroopers for a plasma-CCS, which can do pratically the same job tasked to the stormtroopers. Since what needs some plasma love usually is charging madly at me (and usually is on target at turn 3) there is no need for deepstrike or infiltration on the field. What's also better is that now i can go to ground with one CCS without losing all the juicy orders for a whole turn. Also, I can have the chance to yell at the lieutenants to fire for effect their autocannons, if it's needed.Add to this the awesome Al Raheem, and i can have the possibility of 6 Bring it Down per turn.
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